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Flashcards
June
2003
Bingo
Stick
a set of picture cards on the board and the corresponding text cards below the
picture cards. Ask the children to choose six cards from the cards on the board
and write them in a grid on a piece of paper. Then you call out the words from
the set in random order. The children cross off their words as they hear them.
The first child to cross off all their words and shout Bingo!
is the winner.
May 2003
Pelmanism
Spread a set of picture cards and their
matching text cards face down in two separate piles, pictures and text. The
children take turns to pick up two cards, one from each pile. If the cards
match, the child can keep them; if they do not, they must be replaced exactly
where they came from. The winner is the player with the most matching pairs.
April
2003
Shopping
(Possible with the shop cards and food
items, clothes, pets and games cards.)
Stick the shop cards on the walls
and lay out the other cards (one for each child) for everyone to see. Ask What’s
in the supermarket? and ask one child to call out an appropriate item, e.g. bread.
If correct, the child picks up the flashcard and stands under the supermarket
card. Continue in this way until each child has a card and is standing by one of
the shops.
Now put all the cards together,
including the shops. Shuffle the cards and hand them out to the children. The
children now walk around the class finding their appropriate shop, using the
following conversation, for example:
(Child with
the bread card) Have you got bread?
(Child with
supermarket card) Yes, I have.
(Child with a
different shop) No, I haven’t.
The children with the shop cards cannot ask
questions; they have to wait to be asked. Once the children have found their
shop, they stay with that child. This game is not a race, as each shop has a
different number of items, but the children will enjoy the challenge of finding
their appropriate shop.
March
2003
Mime
(Seasons, animals, or sports
flashcards can be used in this way)
Split the class into four or five teams and fix the cards at the front of the
class. Ask one team to mime the appropriate scene from a card, e.g. playing
football/It’s cold. The group who guesses the correct card first wins a
point. This group then mimes another card. The group with most points at the end
of the game is the winner.
The Alphabet Game
Split the class into three or four teams.
Revise the alphabet by showing them the letters one by one or singing the
alphabet song. Stick the picture cards from one lexical set on the board and
then hold up a letter from the alphabet while saying it out loud. The first
child to call out the name of one item of the selected lexical set beginning
with that letter gets the picture card for his/her team. The team with most
cards is the winner. At the end of the game you can ask the children with the
picture cards to stand up at the front of the class holding up their cards in
alphabetical order.
February 2003
I spy with my little eye
Stick the flashcards from a lexical set
e.g. animals at the front of the class. Start the game by saying I spy
with my little eye something big/grey/beginning with G. The children guess
by saying Is it …? The first child to guess which card you have chosen
is the winner. Then appoint a child to take your role.
January 2003
Memory game
Stick the picture flashcards and the corresponding text cards from a lexical set
randomly on the blackboard. In small groups, the children match the text to the
picture cards by drawing lines. When all the cards have been correctly matched
to the words, rub out the lines and put all the picture cards in a pile. Put the
class into two teams and ask the children from each team, in turn, to take one
card from the pile and stick it next to the corresponding text card. The team
with the most pairs matched correctly is the winner.
December 2002
Tic tac toe
(This game is only possible with sets of
nine or more picture cards such as: numbers, colours, parts of the body,
clothes, classroom objects.)
Stick nine cards from one lexical
set in a 3 x 3 formation on the black board. Split the class into to teams A and
B. The teams take turns to say one of the cards out loud. If they say the right
word, they claim that card by writing above the card A or B. The first team to
claim a row of three is the winner.
Pairs
Put a pile of picture flashcards and a
separate pile of matching text cards face down on the table. Each child takes a
picture or text card. (There must be at least one text card to match each
picture card. In larger classes there could be more than one text card per
picture card.) The children walk around the room finding the players with the
equivalent text/picture card using appropriate language, for example, What
card/colour have you got? Have you got a …? etc.
November 2002
Relay dictionary
Split the class into two teams. Show
child A in each team a flashcard. Child A says the first letter of the item on
the card to the next child, child B. Child B writes the letter on a piece of
paper, when they have done this correctly they are shown the flashcard and they
say the next letter of the word to child C. Child C then writes down the second
letter on the paper. This continues until the word has been completed The first
team to complete the word wins the game.
October 2002
Word chains
Split the class into teams of five or six
children. Take the flashcards from a lexical set and give them to one team, so
each child has one card. The first child in the group holds up his/her card and
says the item. The second child says the first item, holds up their card and
says their item, and so on until the last child has to say all the items. To
help the children remember, ask each child to keep holding up his/her card.
Every child that says all the items correctly wins one point. Each group does
the same with their lexical items. The group with the most points when each team
has finished is the winner. You can also ask the children to start the lists of
items with a specific sentence, for example, Ive got a head. Ive got a
head and two eyes etc.
September 2002
Kims game
Split the class into three or four
groups. Fix eight or ten flashcards at the front of the class and ask the
children to look at the cards for one minute. Remove all the cards, take out two
and fix the rest of the cards in a different order. The first group to guess
which cards have been take out is the winner.
Guess the item
Stick a set of flashcards (up to ten
different items) on the blackboard. Point to each card and encourage the
children to say the items. Split the class into two teams and ask them to look
at the cards for two minutes. Put the cards face down in the same order. In
turn, ask one child from alternate teams to touch a card, say the item and then
turn the card over. If he/she has guessed correctly he/she can keep the card for
his/her team. If not, he/she puts it back in the place it came from. The team
who guesses the most cards is the winner.
January 2002
Floor game
Put some flashcards, facing up, on the
floor so that all of the children can see them. Ask a child to throw a coin or
counter. When the counter falls on or near a flashcard, the child tries to name
it.
Board game
Stick eight or nine flashcards on the
board in a circle. Draw arrows from one flashcard to another. The children take
it in turns to throw a dice and move along the flashcards as if they were the
squares of a board game. When they land on a flashcard they should draw an X and
name it. If they cannot, they go back to where they were on the last go.
Noughts and crosses
Draw a 3 x 3 grid on the board and stick
a flashcard in each square. Divide the class into two teams, 0s and Xs. Each
team takes it turn to name one of the flashcards. If they do so correctly, draw
an 0 or a X in the corresponding square. The aim of the game is to get three 0s
or Xs in a row.
September 2001
Chinese whispers
Put some flashcards face up on a desk.
Divide the class into two teams and ask them to sit in rows. The first two
children in each team come to you and you whisper an instruction, for example, Give
me a doll please. These children go back to their teams and whisper the
instruction to the next child. This child then whispers it to the next, and so
on, until the last child in the team runs to the desk, takes the flashcard and
gives it to you. The first child to give you the flashcard wins a point for
his/her team.
Mime it
Ask a child to come to the front and show
him/her a flashcard. He/She mimes what it is and the rest of the class try to
guess.
Crouching game
Ask the class to make four lines. Give
each line a flashcard. When you call their flashcard, the whole line should
crouch down. When they hear a different flashcard, they should stand up.
June 2001
Guess the card
Stick the flashcards facing the board. The children guess which flashcard is
which:
Teacher: Whats this?
Pupil A: A cat
Etc
Board race
Stick four flashcards on the board in a row, low enough for the children to
reach. Divide the class into two teams. Call out one of the flashcards and the
first two children from each team run to the board. The first child to touch the
correct flashcard wins a point for his/her team. Continue with the other
flashcards.
What can you see?
Take a piece of blank card a little larger than the flashcards and cut out a
small hole in the middle. Move the hole over a flashcard and ask the children to
guess what the picture is. Alternatively, put two flashcards face to face. Use
one of the flashcards to gradually reveal the picture on the other flashcard.
The children try to guess what the picture is.

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